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4287054 Ano: 2026
Disciplina: Inglês (Língua Inglesa)
Banca: SELECON
Orgão: Pref. Araçás-BA
Provas:

Leia o texto a seguir.

The world cup debutants determined to prove nothing is impossible

When the 2026 FIFA World Cup kicks off on June 11 in Mexico City, it will set in motion a flurry of historic firsts.

A newly expanded 48-team tournament, three countries: the US, Canada and Mexico as hosts and we’ll also get to see four debutants in the shape of Curaçao, Jordan, Uzbekistan and Cape Verde.

It was in October of last year that Cape Verde, the African archipelago nation — with a population of just over half a million people — qualified for its first ever World Cup after beating Eswatini 3-0 to become the third-smallest country after Curaçao and Iceland eight years ago to make it through to football’s biggest stage.

It was a feat made even more impressive by the fact the Blue Sharks ended up four points ahead of traditional continental powerhouse Cameroon, topping their Confederation of African Football qualifying group in the process.

It’s no wonder the team’s head coach Pedro Leitão Brito — better known as Bubista — was beaming with pride when he dropped by the CNN studios in Atlanta recently as part of a visit to Mercedes-Benz stadium, where Cape Verde will begin their World Cup campaign on June 15 against the 2010 winners and reigning European champions, Spain.

“We are so excited. I think the people are so excited and we’re going to do our best for our people,” Bubista — a distinguished former captain and defender on the national team — told CNN Sports.

Bubista oversaw a truly history-making qualifying campaign. A sequence of results that included a highly impressive five straight wins, the highlight of which featured a never-to-be-forgotten 1-0 triumph over the Cameroonians in September 2025.

But it’s October 13, 2025, that will be indelibly etched into the memory of all who witnessed Cape Verde’s historic win against Eswatini. A victory that would spark frenzied celebrations of joy in the country’s capital city Praia.

“Our people are so excited and so happy. Our people in the world, it’s just so great for our qualification and now our people are so grateful for everything,” Bubista added.

Cape Verde may be about to play in a first ever World Cup, but the national team is no stranger to success when it comes to competing in the Africa Cup of Nations having reached the quarterfinals in 2013 and then again, a decade later. Bubista oversaw the latter campaign but now the head coach’s focus is fully on his team’s tournament opener against Spain.

“We know it’s a very difficult match … They have very good players. We will respect them but anything is possible. We’re going to do our best to show the world what we can do in football,” Bubista reflected.

“We know it’s a hard game, but we have our heart and team spirit and this is important for us. Our unity is our strength,” he added.

The Blue Sharks will arrive in the US with a talented squad including Villarreal’s Logan Costa, Paris Saint-Germain 18-year-old Fabio Domingos and 36-year-old Ryan Mendes, who is the country’s most-capped player — with more than 90 appearances for the national team — and is Cape Verde’s all-time leading goalscorer.

And then there’s the remarkable story of the Shamrock Rovers forward Roberto “Pico” Lopes who was born in Ireland, but when it comes to international football, represents Cape Verde, currently ranked 69th in the world.

Lopes had always wanted to play for Ireland but when that didn’t materialize, he ended up playing for his father’shomeland after famously being recruited through a LinkedIn message from then-team head coach Rui Águas. Initially Lopes ignored the first message sent in Portuguese as spam but not the second one sent a few months later in English.



Fonte: https://edition.cnn.com/sport/cape-verde-world-cup-debutants-nothing-isimpossible-spc. Excerto. Acessado em: 07/06/2026.

Sobre os jogadores da seleção de Cabo Verde, pode-se afirmar que:
 

Provas

Questão presente nas seguintes provas
4287053 Ano: 2026
Disciplina: Inglês (Língua Inglesa)
Banca: SELECON
Orgão: Pref. Araçás-BA
Provas:

Leia o texto a seguir.

The world cup debutants determined to prove nothing is impossible

When the 2026 FIFA World Cup kicks off on June 11 in Mexico City, it will set in motion a flurry of historic firsts.

A newly expanded 48-team tournament, three countries: the US, Canada and Mexico as hosts and we’ll also get to see four debutants in the shape of Curaçao, Jordan, Uzbekistan and Cape Verde.

It was in October of last year that Cape Verde, the African archipelago nation — with a population of just over half a million people — qualified for its first ever World Cup after beating Eswatini 3-0 to become the third-smallest country after Curaçao and Iceland eight years ago to make it through to football’s biggest stage.

It was a feat made even more impressive by the fact the Blue Sharks ended up four points ahead of traditional continental powerhouse Cameroon, topping their Confederation of African Football qualifying group in the process.

It’s no wonder the team’s head coach Pedro Leitão Brito — better known as Bubista — was beaming with pride when he dropped by the CNN studios in Atlanta recently as part of a visit to Mercedes-Benz stadium, where Cape Verde will begin their World Cup campaign on June 15 against the 2010 winners and reigning European champions, Spain.

“We are so excited. I think the people are so excited and we’re going to do our best for our people,” Bubista — a distinguished former captain and defender on the national team — told CNN Sports.

Bubista oversaw a truly history-making qualifying campaign. A sequence of results that included a highly impressive five straight wins, the highlight of which featured a never-to-be-forgotten 1-0 triumph over the Cameroonians in September 2025.

But it’s October 13, 2025, that will be indelibly etched into the memory of all who witnessed Cape Verde’s historic win against Eswatini. A victory that would spark frenzied celebrations of joy in the country’s capital city Praia.

“Our people are so excited and so happy. Our people in the world, it’s just so great for our qualification and now our people are so grateful for everything,” Bubista added.

Cape Verde may be about to play in a first ever World Cup, but the national team is no stranger to success when it comes to competing in the Africa Cup of Nations having reached the quarterfinals in 2013 and then again, a decade later. Bubista oversaw the latter campaign but now the head coach’s focus is fully on his team’s tournament opener against Spain.

“We know it’s a very difficult match … They have very good players. We will respect them but anything is possible. We’re going to do our best to show the world what we can do in football,” Bubista reflected.

“We know it’s a hard game, but we have our heart and team spirit and this is important for us. Our unity is our strength,” he added.

The Blue Sharks will arrive in the US with a talented squad including Villarreal’s Logan Costa, Paris Saint-Germain 18-year-old Fabio Domingos and 36-year-old Ryan Mendes, who is the country’s most-capped player — with more than 90 appearances for the national team — and is Cape Verde’s all-time leading goalscorer.

And then there’s the remarkable story of the Shamrock Rovers forward Roberto “Pico” Lopes who was born in Ireland, but when it comes to international football, represents Cape Verde, currently ranked 69th in the world.

Lopes had always wanted to play for Ireland but when that didn’t materialize, he ended up playing for his father’shomeland after famously being recruited through a LinkedIn message from then-team head coach Rui Águas. Initially Lopes ignored the first message sent in Portuguese as spam but not the second one sent a few months later in English.



Fonte: https://edition.cnn.com/sport/cape-verde-world-cup-debutants-nothing-isimpossible-spc. Excerto. Acessado em: 07/06/2026.

De acordo com o texto, o dia 13 de outubro de 2025 ficará marcado por conta da:
 

Provas

Questão presente nas seguintes provas
4287052 Ano: 2026
Disciplina: Inglês (Língua Inglesa)
Banca: SELECON
Orgão: Pref. Araçás-BA
Provas:

Leia o texto a seguir.

The world cup debutants determined to prove nothing is impossible

When the 2026 FIFA World Cup kicks off on June 11 in Mexico City, it will set in motion a flurry of historic firsts.

A newly expanded 48-team tournament, three countries: the US, Canada and Mexico as hosts and we’ll also get to see four debutants in the shape of Curaçao, Jordan, Uzbekistan and Cape Verde.

It was in October of last year that Cape Verde, the African archipelago nation — with a population of just over half a million people — qualified for its first ever World Cup after beating Eswatini 3-0 to become the third-smallest country after Curaçao and Iceland eight years ago to make it through to football’s biggest stage.

It was a feat made even more impressive by the fact the Blue Sharks ended up four points ahead of traditional continental powerhouse Cameroon, topping their Confederation of African Football qualifying group in the process.

It’s no wonder the team’s head coach Pedro Leitão Brito — better known as Bubista — was beaming with pride when he dropped by the CNN studios in Atlanta recently as part of a visit to Mercedes-Benz stadium, where Cape Verde will begin their World Cup campaign on June 15 against the 2010 winners and reigning European champions, Spain.

“We are so excited. I think the people are so excited and we’re going to do our best for our people,” Bubista — a distinguished former captain and defender on the national team — told CNN Sports.

Bubista oversaw a truly history-making qualifying campaign. A sequence of results that included a highly impressive five straight wins, the highlight of which featured a never-to-be-forgotten 1-0 triumph over the Cameroonians in September 2025.

But it’s October 13, 2025, that will be indelibly etched into the memory of all who witnessed Cape Verde’s historic win against Eswatini. A victory that would spark frenzied celebrations of joy in the country’s capital city Praia.

“Our people are so excited and so happy. Our people in the world, it’s just so great for our qualification and now our people are so grateful for everything,” Bubista added.

Cape Verde may be about to play in a first ever World Cup, but the national team is no stranger to success when it comes to competing in the Africa Cup of Nations having reached the quarterfinals in 2013 and then again, a decade later. Bubista oversaw the latter campaign but now the head coach’s focus is fully on his team’s tournament opener against Spain.

“We know it’s a very difficult match … They have very good players. We will respect them but anything is possible. We’re going to do our best to show the world what we can do in football,” Bubista reflected.

“We know it’s a hard game, but we have our heart and team spirit and this is important for us. Our unity is our strength,” he added.

The Blue Sharks will arrive in the US with a talented squad including Villarreal’s Logan Costa, Paris Saint-Germain 18-year-old Fabio Domingos and 36-year-old Ryan Mendes, who is the country’s most-capped player — with more than 90 appearances for the national team — and is Cape Verde’s all-time leading goalscorer.

And then there’s the remarkable story of the Shamrock Rovers forward Roberto “Pico” Lopes who was born in Ireland, but when it comes to international football, represents Cape Verde, currently ranked 69th in the world.

Lopes had always wanted to play for Ireland but when that didn’t materialize, he ended up playing for his father’shomeland after famously being recruited through a LinkedIn message from then-team head coach Rui Águas. Initially Lopes ignored the first message sent in Portuguese as spam but not the second one sent a few months later in English.



Fonte: https://edition.cnn.com/sport/cape-verde-world-cup-debutants-nothing-isimpossible-spc. Excerto. Acessado em: 07/06/2026.

Sobre Cabo Verde, país participante da Copa do Mundo 2026, podemos inferir, com base na leitura do texto, que:
 

Provas

Questão presente nas seguintes provas
4287051 Ano: 2026
Disciplina: Inglês (Língua Inglesa)
Banca: SELECON
Orgão: Pref. Araçás-BA
Provas:

Leia o texto a seguir.

The world cup debutants determined to prove nothing is impossible

When the 2026 FIFA World Cup kicks off on June 11 in Mexico City, it will set in motion a flurry of historic firsts.

A newly expanded 48-team tournament, three countries: the US, Canada and Mexico as hosts and we’ll also get to see four debutants in the shape of Curaçao, Jordan, Uzbekistan and Cape Verde.

It was in October of last year that Cape Verde, the African archipelago nation — with a population of just over half a million people — qualified for its first ever World Cup after beating Eswatini 3-0 to become the third-smallest country after Curaçao and Iceland eight years ago to make it through to football’s biggest stage.

It was a feat made even more impressive by the fact the Blue Sharks ended up four points ahead of traditional continental powerhouse Cameroon, topping their Confederation of African Football qualifying group in the process.

It’s no wonder the team’s head coach Pedro Leitão Brito — better known as Bubista — was beaming with pride when he dropped by the CNN studios in Atlanta recently as part of a visit to Mercedes-Benz stadium, where Cape Verde will begin their World Cup campaign on June 15 against the 2010 winners and reigning European champions, Spain.

“We are so excited. I think the people are so excited and we’re going to do our best for our people,” Bubista — a distinguished former captain and defender on the national team — told CNN Sports.

Bubista oversaw a truly history-making qualifying campaign. A sequence of results that included a highly impressive five straight wins, the highlight of which featured a never-to-be-forgotten 1-0 triumph over the Cameroonians in September 2025.

But it’s October 13, 2025, that will be indelibly etched into the memory of all who witnessed Cape Verde’s historic win against Eswatini. A victory that would spark frenzied celebrations of joy in the country’s capital city Praia.

“Our people are so excited and so happy. Our people in the world, it’s just so great for our qualification and now our people are so grateful for everything,” Bubista added.

Cape Verde may be about to play in a first ever World Cup, but the national team is no stranger to success when it comes to competing in the Africa Cup of Nations having reached the quarterfinals in 2013 and then again, a decade later. Bubista oversaw the latter campaign but now the head coach’s focus is fully on his team’s tournament opener against Spain.

“We know it’s a very difficult match … They have very good players. We will respect them but anything is possible. We’re going to do our best to show the world what we can do in football,” Bubista reflected.

“We know it’s a hard game, but we have our heart and team spirit and this is important for us. Our unity is our strength,” he added.

The Blue Sharks will arrive in the US with a talented squad including Villarreal’s Logan Costa, Paris Saint-Germain 18-year-old Fabio Domingos and 36-year-old Ryan Mendes, who is the country’s most-capped player — with more than 90 appearances for the national team — and is Cape Verde’s all-time leading goalscorer.

And then there’s the remarkable story of the Shamrock Rovers forward Roberto “Pico” Lopes who was born in Ireland, but when it comes to international football, represents Cape Verde, currently ranked 69th in the world.

Lopes had always wanted to play for Ireland but when that didn’t materialize, he ended up playing for his father’shomeland after famously being recruited through a LinkedIn message from then-team head coach Rui Águas. Initially Lopes ignored the first message sent in Portuguese as spam but not the second one sent a few months later in English.



Fonte: https://edition.cnn.com/sport/cape-verde-world-cup-debutants-nothing-isimpossible-spc. Excerto. Acessado em: 07/06/2026.

Apartir do título do texto, pode-se afirmar que há uma perspectiva otimista em relação ao fato de:
 

Provas

Questão presente nas seguintes provas
4286470 Ano: 2026
Disciplina: Inglês (Língua Inglesa)
Banca: IGEDUC
Orgão: Pref. Paulo Afonso-BA
Provas:
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers
Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.
The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.
Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".
While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.
Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.
Different tiers of subscription to Game Pass will have different limits.
Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.
Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.
A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.
"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 
Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".
Both cloud gaming and AI use the same infrastructure - data centres - to process information.
"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.
Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.
It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'
The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.
"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.
"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".
Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."
According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.
Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.
Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.
Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.
"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.
Cloud gaming
In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.
However, despite some big names investing in the technology, it has never fully reached the mainstream.
Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".
The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.
For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.
https://www.bbc.com/news/articles/cj06zd4l99lo
After reading the article, students are asked to write a short email to Xbox expressing their opinion about the new cloud-gaming limits. Regarding the planning of this written production, mark T, for true, and F, for false.

(   ) The message should reproduce the organization of the news article so that the original information remains unchanged.
(   ) The writer may support a personal position with information taken from the article.
(   ) The level of formality should take into account that the message is addressed to a company rather than to a close friend.
(   ) The writer should avoid stating an opinion because customer feedback should contain factual information rather than evaluation.

Select the alternative that presents the CORRECT sequence.
 

Provas

Questão presente nas seguintes provas
4286469 Ano: 2026
Disciplina: Inglês (Língua Inglesa)
Banca: IGEDUC
Orgão: Pref. Paulo Afonso-BA
Provas:
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers
Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.
The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.
Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".
While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.
Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.
Different tiers of subscription to Game Pass will have different limits.
Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.
Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.
A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.
"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 
Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".
Both cloud gaming and AI use the same infrastructure - data centres - to process information.
"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.
Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.
It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'
The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.
"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.
"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".
Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."
According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.
Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.
Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.
Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.
"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.
Cloud gaming
In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.
However, despite some big names investing in the technology, it has never fully reached the mainstream.
Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".
The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.
For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.
https://www.bbc.com/news/articles/cj06zd4l99lo
Complete the dialogue according to the information in the article.
Customer: "Do I have to subscribe to Game Pass if I only want to use Xbox cloud gaming?"
Support agent: "From November, ________."
Select the alternative that completes the dialogue CORRECTLY.
 

Provas

Questão presente nas seguintes provas
4286468 Ano: 2026
Disciplina: Inglês (Língua Inglesa)
Banca: IGEDUC
Orgão: Pref. Paulo Afonso-BA
Provas:
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers
Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.
The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.
Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".
While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.
Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.
Different tiers of subscription to Game Pass will have different limits.
Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.
Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.
A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.
"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 
Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".
Both cloud gaming and AI use the same infrastructure - data centres - to process information.
"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.
Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.
It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'
The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.
"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.
"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".
Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."
According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.
Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.
Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.
Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.
"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.
Cloud gaming
In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.
However, despite some big names investing in the technology, it has never fully reached the mainstream.
Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".
The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.
For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.
https://www.bbc.com/news/articles/cj06zd4l99lo
A student has a monthly entertainment budget and is comparing online services. After reading the article, the student wants to ask whether exceeding the included cloud-gaming limit will create an additional expense.
Which question is CORRECT for this practical situation?
 

Provas

Questão presente nas seguintes provas
4286467 Ano: 2026
Disciplina: Inglês (Língua Inglesa)
Banca: IGEDUC
Orgão: Pref. Paulo Afonso-BA
Provas:
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers
Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.
The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.
Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".
While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.
Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.
Different tiers of subscription to Game Pass will have different limits.
Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.
Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.
A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.
"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 
Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".
Both cloud gaming and AI use the same infrastructure - data centres - to process information.
"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.
Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.
It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'
The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.
"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.
"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".
Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."
According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.
Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.
Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.
Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.
"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.
Cloud gaming
In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.
However, despite some big names investing in the technology, it has never fully reached the mainstream.
Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".
The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.
For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.
https://www.bbc.com/news/articles/cj06zd4l99lo
The article presents Xbox's decision to limit cloud gaming hours within the broader context of rising infrastructure costs, declining revenue, and corporate restructuring.
Considering the overall argument of the text, select the CORRECT alternative.
 

Provas

Questão presente nas seguintes provas
4286466 Ano: 2026
Disciplina: Inglês (Língua Inglesa)
Banca: IGEDUC
Orgão: Pref. Paulo Afonso-BA
Provas:
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers
Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.
The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.
Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".
While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.
Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.
Different tiers of subscription to Game Pass will have different limits.
Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.
Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.
A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.
"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 
Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".
Both cloud gaming and AI use the same infrastructure - data centres - to process information.
"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.
Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.
It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'
The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.
"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.
"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".
Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."
According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.
Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.
Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.
Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.
"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.
Cloud gaming
In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.
However, despite some big names investing in the technology, it has never fully reached the mainstream.
Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".
The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.
For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.
https://www.bbc.com/news/articles/cj06zd4l99lo
After reading the article, students discuss whether the new cloud-gaming limits would affect different users.
Regarding appropriate conversational responses based on the information in the text, mark T, for true, and F, for false.

(   ) A user who normally streams for twenty hours a month on the Ultimate plan may need to purchase additional cloud playtime after reaching the included limit.
(   ) A Premium subscriber can continue streaming without additional payment after using the ten monthly hours included in the plan.
(   ) A user on the Essential tier may need to pay for extra cloud playtime after using the five hours included in the subscription.
(   ) A Game Pass subscriber who reaches the cloud-gaming limit automatically loses access to all other Game Pass services for the rest of the month.

Select the alternative that presents the CORRECT sequence.
 

Provas

Questão presente nas seguintes provas
4286465 Ano: 2026
Disciplina: Inglês (Língua Inglesa)
Banca: IGEDUC
Orgão: Pref. Paulo Afonso-BA
Provas:
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers
Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.
The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.
Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".
While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.
Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.
Different tiers of subscription to Game Pass will have different limits.
Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.
Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.
A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.
"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 
Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".
Both cloud gaming and AI use the same infrastructure - data centres - to process information.
"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.
Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.
It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'
The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.
"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.
"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".
Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."
According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.
Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.
Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.
Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.
"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.
Cloud gaming
In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.
However, despite some big names investing in the technology, it has never fully reached the mainstream.
Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".
The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.
For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.
https://www.bbc.com/news/articles/cj06zd4l99lo
A student is asked to identify the section of the article that most directly explains the economic pressure behind Xbox's decision.
Which group of keywords would be effective for locating that information?
 

Provas

Questão presente nas seguintes provas