Magna Concursos

Foram encontradas 120 questões.

3699980 Ano: 2025
Disciplina: TI - Redes de Computadores
Banca: CESPE / CEBRASPE
Orgão: STM
No que se refere aos protocolos DHCP e IMAP, aos sistemas de segurança IPS, aos modelos de nuvem, ao ambiente Linux e ao Microsoft Windows Server, julgue o item a seguir.
Um servidor DHCP fornece ao computador cliente um IP fixo, bem como a autenticação entre esse computador e o referido servidor.
 

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3699979 Ano: 2025
Disciplina: TI - Sistemas Operacionais
Banca: CESPE / CEBRASPE
Orgão: STM
No que se refere aos protocolos DHCP e IMAP, aos sistemas de segurança IPS, aos modelos de nuvem, ao ambiente Linux e ao Microsoft Windows Server, julgue o item a seguir.
Para a ativação de uma licença de Windows Server baseada em serviço de gerenciamento de chaves (KMS), o computador ativado deve manter a conectividade periódica com o controlador de domínio Active Directory (AD).
 

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Questão presente nas seguintes provas
3699978 Ano: 2025
Disciplina: TI - Redes de Computadores
Banca: CESPE / CEBRASPE
Orgão: STM
Julgue o próximo item, relativo ao cabeamento estruturado, às fibras ópticas, às redes locais e aos jumbo frames.
As fibras monomodo tem custo mais elevado que as do tipo multimodo e são muito utilizadas em longas distâncias, podendo transmitir dados a 100 Gbps por 100 km, sem amplificação.
 

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Questão presente nas seguintes provas
3699977 Ano: 2025
Disciplina: TI - Redes de Computadores
Banca: CESPE / CEBRASPE
Orgão: STM
Julgue o próximo item, relativo ao cabeamento estruturado, às fibras ópticas, às redes locais e aos jumbo frames.
Cabos da categoria 6a só devem ser implementados se a distância máxima entre os pontos de rede for de até 55 metros.
 

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Questão presente nas seguintes provas
3699976 Ano: 2025
Disciplina: TI - Redes de Computadores
Banca: CESPE / CEBRASPE
Orgão: STM
Julgue o próximo item, relativo ao cabeamento estruturado, às fibras ópticas, às redes locais e aos jumbo frames.
Os cabos UTP de categorias 5 têm impedância de 100 ohms e permitem comunicações de até 100 Mbps.
 

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Questão presente nas seguintes provas
3699975 Ano: 2025
Disciplina: TI - Redes de Computadores
Banca: CESPE / CEBRASPE
Orgão: STM
Julgue o próximo item, relativo ao cabeamento estruturado, às fibras ópticas, às redes locais e aos jumbo frames.
Os roteadores e switches permitem o transporte de quadros chamados jumbo frames, sendo cada quadro limitado ao tamanho de 1.518 bytes.
 

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Questão presente nas seguintes provas
3699974 Ano: 2025
Disciplina: TI - Redes de Computadores
Banca: CESPE / CEBRASPE
Orgão: STM
Julgue o próximo item, relativo ao cabeamento estruturado, às fibras ópticas, às redes locais e aos jumbo frames.
Uma LAN é uma rede particular, que opera dentro e próximo de um único prédio, usada para conectar computadores pessoais que trocam informações pelo protocolo ethernet, conectados a um dispositivo de rede chamado switch, com enlace ponto a ponto.
 

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3699512 Ano: 2025
Disciplina: Inglês (Língua Inglesa)
Banca: CESPE / CEBRASPE
Orgão: STM
Text CG2A1-II
Virtual reality (VR) can, in its own imperfect ways, transport a user into distant experiences. One thing VR can’t yet do, however, is simulate the experience of eating lunch. But that could change thanks to a new “bio-integrated gustatory interface” device called e-Taste.
Researchers from Ohio State University created a small electromagnetic pump connected to a liquid channel of chemicals that, when mixed in the right ratios, can approximate the taste of coffee, lemonade, cake, and other food and drinks. That newly crafted chemical liquid is then pushed through via a gel. Users ultimately experience the taste as a liquid that sits in their mouth. And while an initial group of human test subjects struggled to accurately differentiate between different taste profiles, the study suggests a future VR steakhouse experience might not be as far-fetched as it sounds.
The researchers tested their new device on 10 volunteers and received mixed results. On the positive side, the test subjects were able to differentiate between various sour taste profile intensities with approximately 70 percent accuracy. The tests were less conclusive though when researchers asked participants to distinguish between flavors intended to represent cake, fried egg, coffee, and fish soup. That discrepancy is not necessarily due entirely to poor device performance, though. Even in the physical world, taste is inherently subjective. Factors such as smell, memory, and visual cues can influence how we perceive food. Two people might experience the taste of the same meal slightly differently. “Taste and smell are greatly related to human emotion and memory,” added one of the researchers. “So our sensor has to learn to capture, control, and store all that information.”
The e-Taste researchers believe their device could also have applications beyond video games. Theoretically, the technology could one day allow users to virtually taste-test items before ordering them. Medical professionals might also use the device to remotely assess whether patients have lost certain aspects of taste, which could be an early indicator of illness. Additionally, the device could serve as an aid in reintroducing taste sensations to individuals with certain neurological disorders or illnesses, such as long COVID, that have impaired their ability to taste food.
Internet: <popsci.com> (adapted).
According to text CG2A1-II, judge the item that follow.
The tests of the e-Taste device suggest that taste perception presents a high degree of uniformity across individuals.
 

Provas

Questão presente nas seguintes provas
3699511 Ano: 2025
Disciplina: Inglês (Língua Inglesa)
Banca: CESPE / CEBRASPE
Orgão: STM
Text CG2A1-II
Virtual reality (VR) can, in its own imperfect ways, transport a user into distant experiences. One thing VR can’t yet do, however, is simulate the experience of eating lunch. But that could change thanks to a new “bio-integrated gustatory interface” device called e-Taste.
Researchers from Ohio State University created a small electromagnetic pump connected to a liquid channel of chemicals that, when mixed in the right ratios, can approximate the taste of coffee, lemonade, cake, and other food and drinks. That newly crafted chemical liquid is then pushed through via a gel. Users ultimately experience the taste as a liquid that sits in their mouth. And while an initial group of human test subjects struggled to accurately differentiate between different taste profiles, the study suggests a future VR steakhouse experience might not be as far-fetched as it sounds.
The researchers tested their new device on 10 volunteers and received mixed results. On the positive side, the test subjects were able to differentiate between various sour taste profile intensities with approximately 70 percent accuracy. The tests were less conclusive though when researchers asked participants to distinguish between flavors intended to represent cake, fried egg, coffee, and fish soup. That discrepancy is not necessarily due entirely to poor device performance, though. Even in the physical world, taste is inherently subjective. Factors such as smell, memory, and visual cues can influence how we perceive food. Two people might experience the taste of the same meal slightly differently. “Taste and smell are greatly related to human emotion and memory,” added one of the researchers. “So our sensor has to learn to capture, control, and store all that information.”
The e-Taste researchers believe their device could also have applications beyond video games. Theoretically, the technology could one day allow users to virtually taste-test items before ordering them. Medical professionals might also use the device to remotely assess whether patients have lost certain aspects of taste, which could be an early indicator of illness. Additionally, the device could serve as an aid in reintroducing taste sensations to individuals with certain neurological disorders or illnesses, such as long COVID, that have impaired their ability to taste food.
Internet: <popsci.com> (adapted).
According to text CG2A1-II, judge the item that follow.
The test subjects of the research mentioned in the text could accurately distinguish between sour taste intensities most of the time.
 

Provas

Questão presente nas seguintes provas
3699510 Ano: 2025
Disciplina: Inglês (Língua Inglesa)
Banca: CESPE / CEBRASPE
Orgão: STM
Text CG2A1-II
Virtual reality (VR) can, in its own imperfect ways, transport a user into distant experiences. One thing VR can’t yet do, however, is simulate the experience of eating lunch. But that could change thanks to a new “bio-integrated gustatory interface” device called e-Taste.
Researchers from Ohio State University created a small electromagnetic pump connected to a liquid channel of chemicals that, when mixed in the right ratios, can approximate the taste of coffee, lemonade, cake, and other food and drinks. That newly crafted chemical liquid is then pushed through via a gel. Users ultimately experience the taste as a liquid that sits in their mouth. And while an initial group of human test subjects struggled to accurately differentiate between different taste profiles, the study suggests a future VR steakhouse experience might not be as far-fetched as it sounds.
The researchers tested their new device on 10 volunteers and received mixed results. On the positive side, the test subjects were able to differentiate between various sour taste profile intensities with approximately 70 percent accuracy. The tests were less conclusive though when researchers asked participants to distinguish between flavors intended to represent cake, fried egg, coffee, and fish soup. That discrepancy is not necessarily due entirely to poor device performance, though. Even in the physical world, taste is inherently subjective. Factors such as smell, memory, and visual cues can influence how we perceive food. Two people might experience the taste of the same meal slightly differently. “Taste and smell are greatly related to human emotion and memory,” added one of the researchers. “So our sensor has to learn to capture, control, and store all that information.”
The e-Taste researchers believe their device could also have applications beyond video games. Theoretically, the technology could one day allow users to virtually taste-test items before ordering them. Medical professionals might also use the device to remotely assess whether patients have lost certain aspects of taste, which could be an early indicator of illness. Additionally, the device could serve as an aid in reintroducing taste sensations to individuals with certain neurological disorders or illnesses, such as long COVID, that have impaired their ability to taste food.
Internet: <popsci.com> (adapted).
According to text CG2A1-II, judge the item that follow.
The text states that, even though they have tried, the creators of e-Taste could not emulate the experience of eating lunch.
 

Provas

Questão presente nas seguintes provas