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Foram encontradas 40 questões.

4225563 Ano: 2026
Disciplina: Inglês (Língua Inglesa)
Banca: FUNDATEC
Orgão: Pref. Pinheiro Preto-SC
Provas:

The Evolution of Digital Design

By Coursera Staff

The evolution of digital design has undergone several dramatic transformations since the

advent of personal computing, reflecting both technological capabilities and shifting user

preferences. In the early days of graphical user interfaces, skeuomorphism dominated the

landscape—a design style that mimics physical objects by pulling cues from real-life items to

simplify interface usability and increase learning speed.

This approach differs ___ flat design ___ using graphics, gradients, textures, and shapes

to simulate the appearance and functionality of real-life counterparts. The style often shares

the same layout ___ the real-world item and may go as far as adding a drop shadow to a button

to mimic depth and give the illusion that it physically moves when pressed.

Some examples of skeuomorphism are the calculator and trash can. The calculator app

on a smartphone has a layout similar to a desk calculator. The keypad, input line, and

mathematical elements are found in familiar places using skeuomorphism, which gives the user

immediate recognition of how to operate it. The desktop trash can is a recognizable object that

gives users an intuitive indication of how to use it. The design goes further with this style by

allowing users to drag and drop items directly into the trash can just as they would in the

physical world.

However, as users became more digitally literate and screen resolutions improved, the

design community pivoted toward flat design in the early 2010s, championed by Microsoft's

Metro design language and Apple's iOS 7 revamp under Jony Ive. This minimalist approach

stripped away shadows, gradients, rounded edges, and textures in favor of bold colors, simple

shapes, and clean typography, focusing on two-dimensional visuals with a clean, simple

aesthetic.

Skeuomorphism and flat design do not have to be mutually exclusive in user interface

development. While current app icons utilize flat design to maintain a clean home screen

appearance, features within the app, such as drawing tools in a notebook, can look realistic. As

technology continues to evolve, design will change with it, but skeuomorphism remains a

valuable tool to connect digital users to the physical world.

Eventually, the pendulum settled on material design and what some call “flat 2.0”—a

middle ground that reintroduced subtle depth through strategic shadows and layering while

maintaining the clarity of flat design. Today's digital design landscape embraces neumorphism,

glassmorphism, and increasingly dark mode aesthetics, demonstrating that design evolution is

not linear but cyclical, constantly balancing aesthetic innovation with usability principles and

the ever-changing expectations of a generation of users who now navigate digital interfaces as

naturally as physical spaces.

(Available at: https://www.coursera.org/articles/skeuomorphism – text specially adapted for this test).

In which of the following sentences does the word “shifting” function in the same way as the underlined word (l. 02)?
 

Provas

Questão presente nas seguintes provas
4225562 Ano: 2026
Disciplina: Inglês (Língua Inglesa)
Banca: FUNDATEC
Orgão: Pref. Pinheiro Preto-SC
Provas:

The Evolution of Digital Design

By Coursera Staff

The evolution of digital design has undergone several dramatic transformations since the

advent of personal computing, reflecting both technological capabilities and shifting user

preferences. In the early days of graphical user interfaces, skeuomorphism dominated the

landscape—a design style that mimics physical objects by pulling cues from real-life items to

simplify interface usability and increase learning speed.

This approach differs ___ flat design ___ using graphics, gradients, textures, and shapes

to simulate the appearance and functionality of real-life counterparts. The style often shares

the same layout ___ the real-world item and may go as far as adding a drop shadow to a button

to mimic depth and give the illusion that it physically moves when pressed.

Some examples of skeuomorphism are the calculator and trash can. The calculator app

on a smartphone has a layout similar to a desk calculator. The keypad, input line, and

mathematical elements are found in familiar places using skeuomorphism, which gives the user

immediate recognition of how to operate it. The desktop trash can is a recognizable object that

gives users an intuitive indication of how to use it. The design goes further with this style by

allowing users to drag and drop items directly into the trash can just as they would in the

physical world.

However, as users became more digitally literate and screen resolutions improved, the

design community pivoted toward flat design in the early 2010s, championed by Microsoft's

Metro design language and Apple's iOS 7 revamp under Jony Ive. This minimalist approach

stripped away shadows, gradients, rounded edges, and textures in favor of bold colors, simple

shapes, and clean typography, focusing on two-dimensional visuals with a clean, simple

aesthetic.

Skeuomorphism and flat design do not have to be mutually exclusive in user interface

development. While current app icons utilize flat design to maintain a clean home screen

appearance, features within the app, such as drawing tools in a notebook, can look realistic. As

technology continues to evolve, design will change with it, but skeuomorphism remains a

valuable tool to connect digital users to the physical world.

Eventually, the pendulum settled on material design and what some call “flat 2.0”—a

middle ground that reintroduced subtle depth through strategic shadows and layering while

maintaining the clarity of flat design. Today's digital design landscape embraces neumorphism,

glassmorphism, and increasingly dark mode aesthetics, demonstrating that design evolution is

not linear but cyclical, constantly balancing aesthetic innovation with usability principles and

the ever-changing expectations of a generation of users who now navigate digital interfaces as

naturally as physical spaces.

(Available at: https://www.coursera.org/articles/skeuomorphism – text specially adapted for this test).

What is the best definition for the highlighted word “undergone” (l. 01)?
 

Provas

Questão presente nas seguintes provas
4225561 Ano: 2026
Disciplina: Inglês (Língua Inglesa)
Banca: FUNDATEC
Orgão: Pref. Pinheiro Preto-SC
Provas:

The Evolution of Digital Design

By Coursera Staff

The evolution of digital design has undergone several dramatic transformations since the

advent of personal computing, reflecting both technological capabilities and shifting user

preferences. In the early days of graphical user interfaces, skeuomorphism dominated the

landscape—a design style that mimics physical objects by pulling cues from real-life items to

simplify interface usability and increase learning speed.

This approach differs ___ flat design ___ using graphics, gradients, textures, and shapes

to simulate the appearance and functionality of real-life counterparts. The style often shares

the same layout ___ the real-world item and may go as far as adding a drop shadow to a button

to mimic depth and give the illusion that it physically moves when pressed.

Some examples of skeuomorphism are the calculator and trash can. The calculator app

on a smartphone has a layout similar to a desk calculator. The keypad, input line, and

mathematical elements are found in familiar places using skeuomorphism, which gives the user

immediate recognition of how to operate it. The desktop trash can is a recognizable object that

gives users an intuitive indication of how to use it. The design goes further with this style by

allowing users to drag and drop items directly into the trash can just as they would in the

physical world.

However, as users became more digitally literate and screen resolutions improved, the

design community pivoted toward flat design in the early 2010s, championed by Microsoft's

Metro design language and Apple's iOS 7 revamp under Jony Ive. This minimalist approach

stripped away shadows, gradients, rounded edges, and textures in favor of bold colors, simple

shapes, and clean typography, focusing on two-dimensional visuals with a clean, simple

aesthetic.

Skeuomorphism and flat design do not have to be mutually exclusive in user interface

development. While current app icons utilize flat design to maintain a clean home screen

appearance, features within the app, such as drawing tools in a notebook, can look realistic. As

technology continues to evolve, design will change with it, but skeuomorphism remains a

valuable tool to connect digital users to the physical world.

Eventually, the pendulum settled on material design and what some call “flat 2.0”—a

middle ground that reintroduced subtle depth through strategic shadows and layering while

maintaining the clarity of flat design. Today's digital design landscape embraces neumorphism,

glassmorphism, and increasingly dark mode aesthetics, demonstrating that design evolution is

not linear but cyclical, constantly balancing aesthetic innovation with usability principles and

the ever-changing expectations of a generation of users who now navigate digital interfaces as

naturally as physical spaces.

(Available at: https://www.coursera.org/articles/skeuomorphism – text specially adapted for this test).

Analyze the statements below based on the information presented in the text and mark T, if true, or F, if false.

( ) Flat design is minimalist, and usually uses only two colors per design.
( ) Both styles can coexist: an app with a flat design may still incorporate skeuomorphic elements in some of its features.
( ) Due to the evolution of technology, flat design became a much more effective way to connect digital users to the real world.
( ) Modern digital design is not only about skeuomorphism or flat design. It includes concepts such as neumorphism and glassmorphism.


The correct order of filling in the parentheses, from top to bottom, is:
 

Provas

Questão presente nas seguintes provas
4225560 Ano: 2026
Disciplina: Inglês (Língua Inglesa)
Banca: FUNDATEC
Orgão: Pref. Pinheiro Preto-SC
Provas:

The Evolution of Digital Design

By Coursera Staff

The evolution of digital design has undergone several dramatic transformations since the

advent of personal computing, reflecting both technological capabilities and shifting user

preferences. In the early days of graphical user interfaces, skeuomorphism dominated the

landscape—a design style that mimics physical objects by pulling cues from real-life items to

simplify interface usability and increase learning speed.

This approach differs ___ flat design ___ using graphics, gradients, textures, and shapes

to simulate the appearance and functionality of real-life counterparts. The style often shares

the same layout ___ the real-world item and may go as far as adding a drop shadow to a button

to mimic depth and give the illusion that it physically moves when pressed.

Some examples of skeuomorphism are the calculator and trash can. The calculator app

on a smartphone has a layout similar to a desk calculator. The keypad, input line, and

mathematical elements are found in familiar places using skeuomorphism, which gives the user

immediate recognition of how to operate it. The desktop trash can is a recognizable object that

gives users an intuitive indication of how to use it. The design goes further with this style by

allowing users to drag and drop items directly into the trash can just as they would in the

physical world.

However, as users became more digitally literate and screen resolutions improved, the

design community pivoted toward flat design in the early 2010s, championed by Microsoft's

Metro design language and Apple's iOS 7 revamp under Jony Ive. This minimalist approach

stripped away shadows, gradients, rounded edges, and textures in favor of bold colors, simple

shapes, and clean typography, focusing on two-dimensional visuals with a clean, simple

aesthetic.

Skeuomorphism and flat design do not have to be mutually exclusive in user interface

development. While current app icons utilize flat design to maintain a clean home screen

appearance, features within the app, such as drawing tools in a notebook, can look realistic. As

technology continues to evolve, design will change with it, but skeuomorphism remains a

valuable tool to connect digital users to the physical world.

Eventually, the pendulum settled on material design and what some call “flat 2.0”—a

middle ground that reintroduced subtle depth through strategic shadows and layering while

maintaining the clarity of flat design. Today's digital design landscape embraces neumorphism,

glassmorphism, and increasingly dark mode aesthetics, demonstrating that design evolution is

not linear but cyclical, constantly balancing aesthetic innovation with usability principles and

the ever-changing expectations of a generation of users who now navigate digital interfaces as

naturally as physical spaces.

(Available at: https://www.coursera.org/articles/skeuomorphism – text specially adapted for this test).

Which question is NOT answered in the text?
 

Provas

Questão presente nas seguintes provas
4225559 Ano: 2026
Disciplina: Inglês (Língua Inglesa)
Banca: FUNDATEC
Orgão: Pref. Pinheiro Preto-SC
Provas:

The Evolution of Digital Design

By Coursera Staff

The evolution of digital design has undergone several dramatic transformations since the

advent of personal computing, reflecting both technological capabilities and shifting user

preferences. In the early days of graphical user interfaces, skeuomorphism dominated the

landscape—a design style that mimics physical objects by pulling cues from real-life items to

simplify interface usability and increase learning speed.

This approach differs ___ flat design ___ using graphics, gradients, textures, and shapes

to simulate the appearance and functionality of real-life counterparts. The style often shares

the same layout ___ the real-world item and may go as far as adding a drop shadow to a button

to mimic depth and give the illusion that it physically moves when pressed.

Some examples of skeuomorphism are the calculator and trash can. The calculator app

on a smartphone has a layout similar to a desk calculator. The keypad, input line, and

mathematical elements are found in familiar places using skeuomorphism, which gives the user

immediate recognition of how to operate it. The desktop trash can is a recognizable object that

gives users an intuitive indication of how to use it. The design goes further with this style by

allowing users to drag and drop items directly into the trash can just as they would in the

physical world.

However, as users became more digitally literate and screen resolutions improved, the

design community pivoted toward flat design in the early 2010s, championed by Microsoft's

Metro design language and Apple's iOS 7 revamp under Jony Ive. This minimalist approach

stripped away shadows, gradients, rounded edges, and textures in favor of bold colors, simple

shapes, and clean typography, focusing on two-dimensional visuals with a clean, simple

aesthetic.

Skeuomorphism and flat design do not have to be mutually exclusive in user interface

development. While current app icons utilize flat design to maintain a clean home screen

appearance, features within the app, such as drawing tools in a notebook, can look realistic. As

technology continues to evolve, design will change with it, but skeuomorphism remains a

valuable tool to connect digital users to the physical world.

Eventually, the pendulum settled on material design and what some call “flat 2.0”—a

middle ground that reintroduced subtle depth through strategic shadows and layering while

maintaining the clarity of flat design. Today's digital design landscape embraces neumorphism,

glassmorphism, and increasingly dark mode aesthetics, demonstrating that design evolution is

not linear but cyclical, constantly balancing aesthetic innovation with usability principles and

the ever-changing expectations of a generation of users who now navigate digital interfaces as

naturally as physical spaces.

(Available at: https://www.coursera.org/articles/skeuomorphism – text specially adapted for this test).

Mark the INCORRECT statement about the text.
 

Provas

Questão presente nas seguintes provas
A negação lógica da proposição “Todo servidor participou do treinamento” é:
 

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Questão presente nas seguintes provas
A negação lógica da proposição “João estudou e Maria trabalhou” é:
 

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Questão presente nas seguintes provas

Analise o seguinte conjunto de dados:

5, 7, 8, 8, 10

A mediana é:

 

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Questão presente nas seguintes provas
Uma urna contém 5 bolas vermelhas e 3 azuis. Retirando-se uma bola ao acaso, a probabilidade de ela ser azul é de:
 

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Questão presente nas seguintes provas

Analise a seguinte sequência:

3, 6, 12, 24, ...

O sexto termo dessa sequência é:

 

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Questão presente nas seguintes provas