Magna Concursos

Foram encontradas 120 questões.

3699517 Ano: 2025
Disciplina: TI - Desenvolvimento de Sistemas
Banca: CESPE / CEBRASPE
Orgão: STM
Com relação a práticas ágeis e ao sistema de gestão Kanban, julgue o item subsequente.
A daily scrum baseada em fluxo altera o foco tradicional da reunião, o qual passa a ser as pessoas e a resolução de impedimentos dos itens de trabalho no quadro Kanban.
 

Provas

Questão presente nas seguintes provas
3699516 Ano: 2025
Disciplina: TI - Desenvolvimento de Sistemas
Banca: CESPE / CEBRASPE
Orgão: STM
Com relação a práticas ágeis e ao sistema de gestão Kanban, julgue o item subsequente.
Um product owner que não aceita feedback do time de desenvolvimento ou dos stakeholders compromete a inspeção e adaptação do produto com base em colaboração, principal objetivo da sprint review.
 

Provas

Questão presente nas seguintes provas
3699515 Ano: 2025
Disciplina: TI - Desenvolvimento de Sistemas
Banca: CESPE / CEBRASPE
Orgão: STM
Com relação a práticas ágeis e ao sistema de gestão Kanban, julgue o item subsequente.
A limitação do WIP (work in progress) é uma prática fundamental no Kanban para apoiar a implementação do sistema puxado, no qual um novo item só é iniciado quando há capacidade disponível na equipe.
 

Provas

Questão presente nas seguintes provas
3699514 Ano: 2025
Disciplina: TI - Desenvolvimento de Sistemas
Banca: CESPE / CEBRASPE
Orgão: STM
A respeito dos processos de desenvolvimento de software, julgue o item que se segue.
No desenvolvimento incremental, não é exigida a entrega de cada um dos incrementos ao cliente, mas busca-se torná-los visíveis para possibilitar, sempre que viável, o feedback de stakeholders.
 

Provas

Questão presente nas seguintes provas
3699513 Ano: 2025
Disciplina: TI - Desenvolvimento de Sistemas
Banca: CESPE / CEBRASPE
Orgão: STM
A respeito dos processos de desenvolvimento de software, julgue o item que se segue.
A abordagem de melhoria de processos baseada em maturidade objetiva a adoção de práticas estruturadas e técnicas para elevar a qualidade do produto e a previsibilidade do processo.
 

Provas

Questão presente nas seguintes provas
3699512 Ano: 2025
Disciplina: Inglês (Língua Inglesa)
Banca: CESPE / CEBRASPE
Orgão: STM
Text CG2A1-II
Virtual reality (VR) can, in its own imperfect ways, transport a user into distant experiences. One thing VR can’t yet do, however, is simulate the experience of eating lunch. But that could change thanks to a new “bio-integrated gustatory interface” device called e-Taste.
Researchers from Ohio State University created a small electromagnetic pump connected to a liquid channel of chemicals that, when mixed in the right ratios, can approximate the taste of coffee, lemonade, cake, and other food and drinks. That newly crafted chemical liquid is then pushed through via a gel. Users ultimately experience the taste as a liquid that sits in their mouth. And while an initial group of human test subjects struggled to accurately differentiate between different taste profiles, the study suggests a future VR steakhouse experience might not be as far-fetched as it sounds.
The researchers tested their new device on 10 volunteers and received mixed results. On the positive side, the test subjects were able to differentiate between various sour taste profile intensities with approximately 70 percent accuracy. The tests were less conclusive though when researchers asked participants to distinguish between flavors intended to represent cake, fried egg, coffee, and fish soup. That discrepancy is not necessarily due entirely to poor device performance, though. Even in the physical world, taste is inherently subjective. Factors such as smell, memory, and visual cues can influence how we perceive food. Two people might experience the taste of the same meal slightly differently. “Taste and smell are greatly related to human emotion and memory,” added one of the researchers. “So our sensor has to learn to capture, control, and store all that information.”
The e-Taste researchers believe their device could also have applications beyond video games. Theoretically, the technology could one day allow users to virtually taste-test items before ordering them. Medical professionals might also use the device to remotely assess whether patients have lost certain aspects of taste, which could be an early indicator of illness. Additionally, the device could serve as an aid in reintroducing taste sensations to individuals with certain neurological disorders or illnesses, such as long COVID, that have impaired their ability to taste food.
Internet: <popsci.com> (adapted).
According to text CG2A1-II, judge the item that follow.
The tests of the e-Taste device suggest that taste perception presents a high degree of uniformity across individuals.
 

Provas

Questão presente nas seguintes provas
3699511 Ano: 2025
Disciplina: Inglês (Língua Inglesa)
Banca: CESPE / CEBRASPE
Orgão: STM
Text CG2A1-II
Virtual reality (VR) can, in its own imperfect ways, transport a user into distant experiences. One thing VR can’t yet do, however, is simulate the experience of eating lunch. But that could change thanks to a new “bio-integrated gustatory interface” device called e-Taste.
Researchers from Ohio State University created a small electromagnetic pump connected to a liquid channel of chemicals that, when mixed in the right ratios, can approximate the taste of coffee, lemonade, cake, and other food and drinks. That newly crafted chemical liquid is then pushed through via a gel. Users ultimately experience the taste as a liquid that sits in their mouth. And while an initial group of human test subjects struggled to accurately differentiate between different taste profiles, the study suggests a future VR steakhouse experience might not be as far-fetched as it sounds.
The researchers tested their new device on 10 volunteers and received mixed results. On the positive side, the test subjects were able to differentiate between various sour taste profile intensities with approximately 70 percent accuracy. The tests were less conclusive though when researchers asked participants to distinguish between flavors intended to represent cake, fried egg, coffee, and fish soup. That discrepancy is not necessarily due entirely to poor device performance, though. Even in the physical world, taste is inherently subjective. Factors such as smell, memory, and visual cues can influence how we perceive food. Two people might experience the taste of the same meal slightly differently. “Taste and smell are greatly related to human emotion and memory,” added one of the researchers. “So our sensor has to learn to capture, control, and store all that information.”
The e-Taste researchers believe their device could also have applications beyond video games. Theoretically, the technology could one day allow users to virtually taste-test items before ordering them. Medical professionals might also use the device to remotely assess whether patients have lost certain aspects of taste, which could be an early indicator of illness. Additionally, the device could serve as an aid in reintroducing taste sensations to individuals with certain neurological disorders or illnesses, such as long COVID, that have impaired their ability to taste food.
Internet: <popsci.com> (adapted).
According to text CG2A1-II, judge the item that follow.
The test subjects of the research mentioned in the text could accurately distinguish between sour taste intensities most of the time.
 

Provas

Questão presente nas seguintes provas
3699510 Ano: 2025
Disciplina: Inglês (Língua Inglesa)
Banca: CESPE / CEBRASPE
Orgão: STM
Text CG2A1-II
Virtual reality (VR) can, in its own imperfect ways, transport a user into distant experiences. One thing VR can’t yet do, however, is simulate the experience of eating lunch. But that could change thanks to a new “bio-integrated gustatory interface” device called e-Taste.
Researchers from Ohio State University created a small electromagnetic pump connected to a liquid channel of chemicals that, when mixed in the right ratios, can approximate the taste of coffee, lemonade, cake, and other food and drinks. That newly crafted chemical liquid is then pushed through via a gel. Users ultimately experience the taste as a liquid that sits in their mouth. And while an initial group of human test subjects struggled to accurately differentiate between different taste profiles, the study suggests a future VR steakhouse experience might not be as far-fetched as it sounds.
The researchers tested their new device on 10 volunteers and received mixed results. On the positive side, the test subjects were able to differentiate between various sour taste profile intensities with approximately 70 percent accuracy. The tests were less conclusive though when researchers asked participants to distinguish between flavors intended to represent cake, fried egg, coffee, and fish soup. That discrepancy is not necessarily due entirely to poor device performance, though. Even in the physical world, taste is inherently subjective. Factors such as smell, memory, and visual cues can influence how we perceive food. Two people might experience the taste of the same meal slightly differently. “Taste and smell are greatly related to human emotion and memory,” added one of the researchers. “So our sensor has to learn to capture, control, and store all that information.”
The e-Taste researchers believe their device could also have applications beyond video games. Theoretically, the technology could one day allow users to virtually taste-test items before ordering them. Medical professionals might also use the device to remotely assess whether patients have lost certain aspects of taste, which could be an early indicator of illness. Additionally, the device could serve as an aid in reintroducing taste sensations to individuals with certain neurological disorders or illnesses, such as long COVID, that have impaired their ability to taste food.
Internet: <popsci.com> (adapted).
According to text CG2A1-II, judge the item that follow.
The text states that, even though they have tried, the creators of e-Taste could not emulate the experience of eating lunch.
 

Provas

Questão presente nas seguintes provas
3699509 Ano: 2025
Disciplina: Inglês (Língua Inglesa)
Banca: CESPE / CEBRASPE
Orgão: STM
Text CG2A1-II
Virtual reality (VR) can, in its own imperfect ways, transport a user into distant experiences. One thing VR can’t yet do, however, is simulate the experience of eating lunch. But that could change thanks to a new “bio-integrated gustatory interface” device called e-Taste.
Researchers from Ohio State University created a small electromagnetic pump connected to a liquid channel of chemicals that, when mixed in the right ratios, can approximate the taste of coffee, lemonade, cake, and other food and drinks. That newly crafted chemical liquid is then pushed through via a gel. Users ultimately experience the taste as a liquid that sits in their mouth. And while an initial group of human test subjects struggled to accurately differentiate between different taste profiles, the study suggests a future VR steakhouse experience might not be as far-fetched as it sounds.
The researchers tested their new device on 10 volunteers and received mixed results. On the positive side, the test subjects were able to differentiate between various sour taste profile intensities with approximately 70 percent accuracy. The tests were less conclusive though when researchers asked participants to distinguish between flavors intended to represent cake, fried egg, coffee, and fish soup. That discrepancy is not necessarily due entirely to poor device performance, though. Even in the physical world, taste is inherently subjective. Factors such as smell, memory, and visual cues can influence how we perceive food. Two people might experience the taste of the same meal slightly differently. “Taste and smell are greatly related to human emotion and memory,” added one of the researchers. “So our sensor has to learn to capture, control, and store all that information.”
The e-Taste researchers believe their device could also have applications beyond video games. Theoretically, the technology could one day allow users to virtually taste-test items before ordering them. Medical professionals might also use the device to remotely assess whether patients have lost certain aspects of taste, which could be an early indicator of illness. Additionally, the device could serve as an aid in reintroducing taste sensations to individuals with certain neurological disorders or illnesses, such as long COVID, that have impaired their ability to taste food.
Internet: <popsci.com> (adapted).
According to text CG2A1-II, judge the item that follow.
In the last sentence of the second paragraph, the use of “far-fetched” implies that the possibility of a VR steakhouse experience comes across as highly unrealistic and unlikely to occur.
 

Provas

Questão presente nas seguintes provas
3699508 Ano: 2025
Disciplina: Inglês (Língua Inglesa)
Banca: CESPE / CEBRASPE
Orgão: STM
Text CG2A1-II
Virtual reality (VR) can, in its own imperfect ways, transport a user into distant experiences. One thing VR can’t yet do, however, is simulate the experience of eating lunch. But that could change thanks to a new “bio-integrated gustatory interface” device called e-Taste.
Researchers from Ohio State University created a small electromagnetic pump connected to a liquid channel of chemicals that, when mixed in the right ratios, can approximate the taste of coffee, lemonade, cake, and other food and drinks. That newly crafted chemical liquid is then pushed through via a gel. Users ultimately experience the taste as a liquid that sits in their mouth. And while an initial group of human test subjects struggled to accurately differentiate between different taste profiles, the study suggests a future VR steakhouse experience might not be as far-fetched as it sounds.
The researchers tested their new device on 10 volunteers and received mixed results. On the positive side, the test subjects were able to differentiate between various sour taste profile intensities with approximately 70 percent accuracy. The tests were less conclusive though when researchers asked participants to distinguish between flavors intended to represent cake, fried egg, coffee, and fish soup. That discrepancy is not necessarily due entirely to poor device performance, though. Even in the physical world, taste is inherently subjective. Factors such as smell, memory, and visual cues can influence how we perceive food. Two people might experience the taste of the same meal slightly differently. “Taste and smell are greatly related to human emotion and memory,” added one of the researchers. “So our sensor has to learn to capture, control, and store all that information.”
The e-Taste researchers believe their device could also have applications beyond video games. Theoretically, the technology could one day allow users to virtually taste-test items before ordering them. Medical professionals might also use the device to remotely assess whether patients have lost certain aspects of taste, which could be an early indicator of illness. Additionally, the device could serve as an aid in reintroducing taste sensations to individuals with certain neurological disorders or illnesses, such as long COVID, that have impaired their ability to taste food.
Internet: <popsci.com> (adapted).
According to text CG2A1-II, judge the item that follow.
The device was projected to aid those who have lost their sense of taste in recovering it.
 

Provas

Questão presente nas seguintes provas