Digital literacy in English education involves the use of
Computer-Assisted Language Learning (CALL) and the
understanding of digital genres. Regarding the impact of
technological mediation on English language teaching
(ELT), mark T for True or F for False:
( ) Blended learning combines traditional face-to-face classroom methods with online digital materials to create a more flexible learning environment.
( ) Gamification in ELT refers to the use of game design elements in non-game contexts to increase student motivation and engagement.
( ) Synchronous communication in digital learning environments occurs when students and teachers interact at different times using forums or emails.
( ) Digital immigrants are individuals who were born into the digital age and possess an innate ability to master all English-speaking software.
After analysis, choose the alternative that presents the CORRECT sequence:
( ) Blended learning combines traditional face-to-face classroom methods with online digital materials to create a more flexible learning environment.
( ) Gamification in ELT refers to the use of game design elements in non-game contexts to increase student motivation and engagement.
( ) Synchronous communication in digital learning environments occurs when students and teachers interact at different times using forums or emails.
( ) Digital immigrants are individuals who were born into the digital age and possess an innate ability to master all English-speaking software.
After analysis, choose the alternative that presents the CORRECT sequence: